Gaming platform Xbox wants to use artificial intelligence (AI) as part of a new partnership. Game developers should integrate generative AI into their game development toolkit.
In a blog post Leave Haiyan Zhang, general manager of AI games at Xbox, said the company is developing dialogue and storytelling tools using AI as part of a multi-year partnership with Inworld AI. The company is working on integrating artificial intelligence into non-playable characters (NPCs) in the game. Zhang wrote:
“We see many opportunities to accelerate game developers’ creativity, reduce complexity, and improve the gaming experience.”
According to Zhang, the AI toolkit will include an AI design co-pilot to help designers explore ideas. Developers can use it to turn prompts into scripts, dialogue trees, and tasks. In addition, there will also be an AI-powered character running engine that can be integrated into the game’s agents. This allows for the creation of new narratives and stories that improve the gaming experience.
Today we partner with @X-Box Announce.
With the advent of generative AI, comes the opportunity to leverage cutting-edge innovations to foster limitless creativity and unparalleled immersion.#artificial intelligence #gamedev #indiedevhttps://t.co/fHp56zghEJ
– Inworld AI (@inworld_ai) November 6, 2023
By integrating AI into games, background characters interacting with users will have an unlimited number of responses to different options. This is made possible by linking lines of AI-generated dialogue instead of static text common in traditional games.
Since the beginning of the year, developers have gradually begun to experiment with integrating artificial intelligence into various games. On April 28, a video was released showing AI-generated dialogue in a video game called The Elder Scrolls V: Skyrim. Through this integration, the player can ask any questions to the NPCs. Artificial intelligence has answers to this.
On May 29, Nvidia also held a demo of Integrating AI dialogue into NPCs has been released. In the demo, the player used their microphone to have a normal conversation with an NPC. The player asked the AI how it was doing, and it responded like a human, talking about its fears, the crime, and how their ramen shop got caught in the crossfire.
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