as such Igor lab Now discover that the “Frame Generation” feature, originally developed for Nvidia DLSS 3, can also be activated with AMD FSR 2.1 and Intel XeSS and made usable in games.
Frame generation was analyzed using DLSS, FSR, and XeSS
Since Igor Wallossek and Fritz Hunter were able to demonstrate this using the corresponding benchmarks, Nvidia’s Frame Generation, which is the backbone of DLSS 3, can also be used to double or even five times the frame rate depending on the GPU requirements of competing upgrade technologies like AMD. FSR 2.1 as well as 1st generation Intel XeSS and used on Nvidia Ada Lovelace. GeForce RTX 4090 (test) and Spider-Man Remastered (test) were used here.
I tested Igor lab The following sampling techniques, which all worked flawlessly, to the surprise of the testers:
- Create DLSS Frame + DLSS Ultra Resolution
- Create a DLSS + Ultra HD FidelityFX framework
- Create a DLSS Framework + Intel Xe Super Sampling
According to the results obtained, there are slight differences in performance between DLSS and FSR in terms of performance with activated “framework”, however, Intel XeSS still lags behind the two best dogs. FSR 2.1 put it in first place in the high-performance preset.
The analysis can be seen as a first for AMD’s approach to FSR 3.0, which is also set to double frame rates in 2023. Here, too, with the new “Liquid Motion Frames”, it is very likely that artificially distorted frames will also be used , the so-called intermediate frames.
Finally, it can be said: Nvidia’s implementation of “Frame Generation” works with internal DLSS Super Sampling, but also with AMD FSR and Intel XeSS, which, however, lag far behind the existing competition, especially in terms of frame times.
In terms of image quality, the three downsampling techniques in Spider-Man Remastered are convincing and differ only by subtle nuances, especially in the quality preset.
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