Seasons in Halo Infinite will add new systems, events, features, and more to multiplayer.
Multiplayer mode infinite aura It was at the center of recent announcements from 343 Industries, with the latest promo detailing how customizations work, battle passes, and more. In a recent Inside Infinite post, Live Team design director Ryan Paradis and lead progression designer Christopher Bloom shared details of what to expect each season.
“Seasons run approximately every three months and offer new gameplay content, new events, new systems, new mods, and new developments,” Paradis writes.
Bloom added, “We focus on expanding the gaming experience every season. We’ll look at what worked and see if we want to do more of it. If something doesn’t work, we’ll learn from it and do better in the future. We want to try, learn and listen to each release.” To make the game better for everyone.” In addition to customization and progression, there will be “big (and small) features that make the game a bigger and more enjoyable experience.”
Developers don’t want to spend three months fixing bugs, even if “not everything will be fixed right away”, depending on the priority on their part. Additionally, 343 Industries has the infrastructure to quickly provide bug fixes, so at least players don’t have to wait for this to be implemented in the game. Regarding the first season, which focuses on Reach, Bloom said:
“Almost every week it will spark the activities offered to the player. In some big weeks there will be events with new activities and special reward paths – free reward paths.”
More details will be announced later, but there will be event types that offer rewards under the “breaking” heading. While other cosmetics are basic and in keeping with the lore of the game, fractures tend to “lean on distant objects”. The Yoroi samurai-eski shield from the first-time promotion is one such bonus.
Halo Infinite is slated to release in 2021 for Xbox One, Xbox Series X/S, and PC.
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